Could we use concept of Gamification on the Public Transportation?

That is the interesting topic for gamification which will be used in the public transportation approach. In Singapore, many commuters are commuted to work around 7:30am to 8:30am, which caused the crowd and late work for them. So how could we avoid the passengers and commuters to travel at this time?

The researchers from National University of Singapore (NUS) and Standford University are working on a studying which aims to encourage of peak-commute on the train network in Singapore. The goal is that they will create a website which allow all commuters sign-up via their transit card and earn credits based on the distance they travel. The idea is that “Can i pay you to take a later train instead of the one at 8am”. Extra credits are granted for shoulder-peak trip. And they can use that credits for their next travel, playing game, or Cash-Buyout.


I think this is the good idea for both commuters and passengers who are necessary to travel on the busy train and not necessary one. They will get benefits from saving money and time instead of travel on the crowd time. Otherwise, it might force a bit problem with their travel tracking since they need to sign-up this service using their transportation card.

What do you think about this proposal?



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